Musikus said: Broadly regarded people exchange goods 2:1, 1:1, or 1:0.5 and do not consider others as fair. I think this is too shortly thought because they do not regard the amount of space the building is using. For example: Wine : Stone should not be exchanged 1:1 because they use the same amount of ressources but the relationship of space
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2 days ago · Forge of Empires game - Comparison between production buildings. FOE: Compare Forge Of Empires production buildings. Current Time (NZ) Thu January 11, 2024 8:07 am
Community content is available under CC-BY-SA unless otherwise noted. This list shows what goods, coins, supplies, and Diamond are required per age. From Bronze Age to the Artic Future. Bronze Age: Marble; 2 Lumber; 2 Coins; 2300 Supplies; 2300 Fordge Points; 217 Iron Age: Dye; 15 Limestone; 3 Stone; 20 Ebony; 4 Marble; 21 Cloth; 11 Lumber; 306
If your a player that always try's to trade up for goods in higher ages then yea your stuff might sit on trade block forever. If you don't like that make your own age appropriate goods and trade 1:1, or offer better rates than the calculator gives. Concept is not Hard This post would make more sense if Cassaundrea post didnt get deleted.
5 days ago · FOE: coins/forge points calculator. Key: Check the top-middle of the game screen & find your current age. Click the "+" sign under this to purchase your points. On the top-left box, it will tell you the coins needed to purchase 1 forge point. Put this figure in box A above. This is the number of forge points you wish to buy with coins.
Basic tips: Always plan ahead. Remember to use your Forge Points before your Forge Point bar is full. Make sure to start producing boosted goods as early as you can. Use your boosted goods to trade on the market for goods you don't produce. Use the space in your city as efficiently as you can.
Obviously it's much more efficient to make goods of your own age and trade down than it is to make lower-age goods yourself, as you don't need to run production buildings of all ages. The motive is to save space - I always 'upgrade' my buildings when I get to a new age and rely on trading and special buildings for lower-age supplies.
A detailed guide on trading! There's a lot of math here, but just use even trading if you're lazy. Please subscribe to support my channel! It helps a ton! Th
If you don't get it , just post a 6 era differential trade and see the result , The fair trade link was given through FOE . Henceforth " fair " . Now , it seems not to exist , or be of any consequence . That is what was considered fair , and adopted by several guilds , and , still is . 2 for 1 or 1 for 2 works for adjacent eras , but , when I
Jun 26, 2017. #2. All goods of an age cost the same to produce, all cost the same population, what you get a boost for is just good or bad luck of the draw, depending on how you view it, but fair trades are 1:1 same age, 1:2 trading down an age, 2:1 trading up an age and never skipping an age. If you think goods buildings are unfair at low ages

Goods Buildings and Deposits. In addition to being a war game, Forge of Empires is also a resource management game. After all, no matter how many troops you have, you’re going nowhere unless you have the coins, supplies, and goods to take you there. All three of these items are used to unlock your tech tree, which is how you advance in age.

Most posts are advocating a 2:1/1:2 between ages/eras. This is certainly a popular and simple method. The Fair Trading system itself uses this method in the ages prior to CA. Trading between eras after CA becomes more complex and you needs a calculator to compute amounts. Feb 6, 2016. #2. The fair trade calc is based on production cost so the ratio for PME/CE is 24000/28800 or 5/6. So this says 39 gas is worth 6/5 * 39 RR = 46.8 ~ 47. But if you offer 71 RR then you should receive 71 * 5/6 gas = 59 1/6 ~ 59. There would be an issue if you entered 47 RR and didn't see 39 gas as the result. RQjzMz.
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  • forge of empires trade calculator